A downloadable tool for Windows, macOS, Linux, and Android

Sprite Studio 64 is a native sprite editor for Commodore 64 computer. Made with simplicity but also handy and useful as possible.


It's always nice to see new utilities that encourage using the Commodore 64 for actual design work, and this one won't let you down.

Fragment of description at Commodore Software website.


In Sprite Studio 64 you can edit simultaneously 64 sprites - only 64 but it has also some tools for animating them and sprite overlay.

You can save your work on diskette in a PRG file - this files can be loaded by basic LOAD command or embedded in assembly source code.

Disclaimer / Additional credits

Music used in this program is not mine - it was taken from https://www.hvsc.c64.org/ and its author is Raik Picheta (Eco).

Thanks to scener Soci for a patch fixing program to doesn't use fixed 8 device number.

Short instruction / Keyboard shortcuts

IF YOU ARE USING EMULATOR AND ENCOUNTER ANY PROBLEMS TRY CHANGING KEYBOARD LAYOUT FROM SYMBOLIC TO POSITIONAL.

DRAWING

  • [joystick directions] or [CRSR] - move the drawing cursor around
  • [joystick fire] or [space] - put chosen color in place of cursor
  • [del] - erase / put background color in place of cursor

CHANGING COLORS

  • [F1] or [Shift+F1] - change sprite color
  • [F3] or [Shift+F3] - change first multi-mode color
  • [F5] or [Shift+F5] - change second multi-mode color
  • [F7] or [Shift+F7] - change background color
  • [1] - choose main sprite color for drawing
  • [2] - choose multi color 1 for drawing
  • [3] - choose multi color 2 for drawing
  • [4] - choose background color for drawing

ADVANCED EDITING

  • [CBM+Space] - make flood fill aka paint bucket from MS Paint
  • [M] - switch on/off multi-color mode
  • [CBM+X] - "cut" current sprite
  • [CBM+C] - "copy" current sprite
  • [CBM+V] - "paste" from clipboard to current sprite
  • [F] - flip sprite horizontally (this and following commands also affect clipboard as their "back buffer")
  • [Shift+F] - flip sprite vertically
  • [CBM+,] - slide sprite left
  • [CBM+.] - slide sprite right
  • [CBM+:] - slide sprite down
  • [CBM+@] - slide sprite up

MOVING AROUND AND PREVIEW

  • [+] and [-] - change actual address by 64 bytes (it can edit 64 sprites, from address $3000 to $4000, simultaneously)
  • [L] - "lock" address of first animation frame
  • [A] or [Shift+A] - change number of animation frames
  • [O] or [Shift+O] - change number of overlaying sprites

SAVING AND LOADING

  • [CBM+L] - load file from diskette
  • [CBM+S] - save file on diskette - prefix filename with @: if you want to overwrite
  • [CBM+D] - display disk directory

MISC

  • [CBM+Q] - exit from program and return to BASIC
  • [G] - switch on/off the grid mode

Additional apologies

Sorry for my broken English - I am still learning and constantly correcting my grammar mistakes. Maybe some day, everything here will be written correctly.

StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux, Android
Release date Sep 04, 2023
AuthorTelex Operator
Tagscommodore, Commodore 64, editor, Sprites
Code licenseMIT License
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Joystick
LinksSource code

Download

Download
version 1.2 - c64 diskette image (*.d64)
External
Download
version 1.1 - c64 diskette image (*.d64)
External

Install instructions

Provided file is a diskette image for Commodore 64 computer. For using it I recommend the VICE emulator, relatively some other emulator or real C64. It should also, works perfectly fine on The C64 Maxi, but personally I haven't tried and nobody else have tried for me.


To start this program open VICE emulator, attach diskette image to drive 8 and type:

LOAD "*",8,1
RUN

(or you can use auto-start feature of your emulator)


If you want to check included on diskette manual, then type:

LOAD "HELP",8,1
RUN


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